▶ Now in early access

Cozy games about small worlds.

A tiny studio making colourful, low-stress games you can lose an evening to. No crunch, just vibes.

MADE BY 3 FRIENDS NO CRUNCH SOUNDTRACK ON BANDCAMP PLAYHOUSE ARCADE MADE BY 3 FRIENDS NO CRUNCH SOUNDTRACK ON BANDCAMP PLAYHOUSE ARCADE
3
Friends
4
Games shipped
0
Crunch weeks

Cozy by design

Short sessions that respect your evening.

Demo first

Every game ships a demo before it asks for a cent.

Free soundtracks

Every score up on Bandcamp, name your price.

Built in the open

Devlogs every Friday, no exceptions.

Our games

Little worlds, made with care.

A cozy pixel-art town at dusk with glowing streetlights, warm vaporwave pinks and purples, game screenshot
Out now

Sunset Suburbia

Dusk-only life sim
A neon rooftop delivery scene in pixel art, night city with pink and blue glow, indie game art
Demo

Neon Courier

Rooftop delivery roguelite
A colorful pixel-art coral reef aquarium builder scene, playful pastel vaporwave palette
2027

Tidepool

Build a reef, one creature at a time
The game

What you are buying

Everything on this page is what ships. No roadmap, no season pass, no later.

Length

Twelve to fifteen hours, plus a post-game that is genuinely optional.

Platforms

PC, Mac, Linux, and Switch, all on the same day, with cross save across them.

Price

Twenty dollars, once. No microtransactions, and we will not be adding any.

Offline

The whole game runs with no connection, and no account is required to play it.

Accessibility

Full remapping, colourblind palettes, and a mode with no fail state at all.

Mod tools

The level editor we built it in ships with the game, free, on day one.

The studio

Three friends, no publisher

We make the games we want to come home to. Warm, weird, and never in a hurry, funded by the players who love them.

A cozy indie game studio room with pixel-art posters and warm lamps, night
The vibe

No crunch, just vibes

We ship when it is ready and rest when it is not. Turns out you can make good games and sleep too.

A relaxed desk with a handheld console and a warm mug at night, cozy glow
“The comfort food of video games. I adore it.”
pixelfox, Player
The studio

All six of us

No publisher, nothing outsourced, and everyone here shipped this thing.

Bex Nowak

Director

Designed the levels and wrote most of the dialogue, then rewrote all of it.

Tunde Alabi

Engine

Built the renderer that makes 32 by 32 sprites look the way they do.

Ivy Chen

Art

Every sprite, every tile, and every frame of the animation.

Marek Dolny

Audio

Composed the score on hardware older than most of the team.

Before you ask

Questions

What platforms?

PC and Mac now, Switch for the next one.

Is there a demo?

Always, on the store page before you buy.

Where is the soundtrack?

On Bandcamp, name your price, all of it to the composer.

Can I follow development?

Devlogs land every Friday, join the list.

Come lose an evening in a small world.

Play the demo

Join the Playhouse

Devlogs, wallpapers, and the odd free prototype, about one email a month.